The Ultimate Guide To Video Game Writing And Design Ebook
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However, it is quite dated. Mostly in its really uncomfortable gendering of developers and players. In some cases it says things that are just wrong about players and the market, even for ten years ago. It also has a strong leaning towards the genre of shooter games and ignores the breadth of game genres. Whilst a book can only cover so much it would have been much stronger if it So there are some good tips and knowledge in this book. It would be great for people interested in writing for games.
However, it is quite dated. Mostly in its really uncomfortable gendering of developers and players. In some cases it says things that are just wrong about players and the market, even for ten years ago. It also has a strong leaning towards the genre of shooter games and ignores the breadth of game genres. Whilst a book can only cover so much it would have been much stronger if it had avoided pushing the reader towards these incorrect assumptions. ...more
By the end I still have no solid understanding of what game writers and designers actually do. This important information - what to do as a writer for games - is mostly glossed over, with way too much focus on
This book should really be entitled 'Beginners' Guide to Writing for Games.' There were a lot of chapters explaining the absolute basics of characters and storytelling elements in games. The kind of stuff that anyone with enough passion for writing and/or gaming will probably know already.By the end I still have no solid understanding of what game writers and designers actually do. This important information - what to do as a writer for games - is mostly glossed over, with way too much focus on irrelevant stuff like how to get along with team mates in a project.
There were some really useful tools and templates, as well as a few good nuggets of advice. But these were few and far between, with plenty of fairly irrelevant filler content in each chapter. If you're going to read this, be prepared to skim.
Finally, there were a lot of editing issues with this book. Which, for a writing guide, doesn't instil confidence.
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I've read it twice. Cover to cover. Fantastic.
By far, one of the best books I've ever read on writing, let alone writing for games. The templates and action items are enough to keep any aspiring designer busy until they're ready to get started on the collaborative process.I've read it twice. Cover to cover. Fantastic.
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The best parts of the book concern the day-t
This is a pretty useful and insightful book, but lets get one thing out of the way: there's nothing "Ultimate" about it. Taking just around 200 pages, the book focuses on Writing first and foremost, and for writers wanting to get into the video game industry this is clearly a good resource. But Design gets the short end of the stick, to a point where I think the entire guide would benefit from cutting out those parts and focusing on the authors' forte.The best parts of the book concern the day-to-day realities of working in the video game industry. Although the book is eight years old now, and certain things have changed dramatically, most of it is still up-to-date - which is more a symptom of how rigid and inflexible the core of the industry is, than a credit to the authors' advice (while solid, there's also nothing inherently timeless about it). If there's one reason to read it, that would be my pick.
An included game proposal helps to see how all the different elements that were talked about in the book are joined to create an actual document. That's also a helpful resource, and the idea for the game they describe there isn't bad, either! (though it does strike me as amusing that what they described in 2006 as an innovative game is pretty much par the course in 2014 - they basically describe a more combat-oriented and open-world Amnesia: The Dark Descent)
Everything else is fine, but not revolutionary. Still, I can recommend this book if you can borrow it from somebody (like I did). The prices I've seen on this one are rather high, and I can't say that this 260-pager is worth it.
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The only thing - if I must be nitpicky at all about the reading experience - was that at times the writer went off
Was a pretty solid read for me. As a newbie who was looking for a good comprehensive guide on Game Writing and Design - I got various my time's worth. The honest insight, the rich narrative full of game references, the very useful templates and milestones that the book covers, really is relevant to the aspiring game writer or design that is about to embark into the gaming industry.The only thing - if I must be nitpicky at all about the reading experience - was that at times the writer went off on a slight tangent, and that the content could have been organized differently. However, I still maintain that I took a lot more away from reading it than if I had opted not to.
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The Ultimate Guide To Video Game Writing And Design Ebook
Source: https://www.goodreads.com/book/show/391752.The_Ultimate_Guide_to_Video_Game_Writing_and_Design
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